A downloadable game for Windows

Make sure to use the provided "notebook" to help guide you on your spirit hunt!

Explore a world where your voice bridges the gap between the physical and the spiritual. In this game, interact with spirits through simple voice commands and experience the magic of tangible technology that responds to your interactions.

Tangible Technology in the Game

Used Components:

  1. Arduino: The core of my tangible interaction system. It serves as a bridge between the game and the physical devices.
  2. Light: This component lights up when a spirit in the game speaks, providing a visual response to the game's actions.
  3. Speaker: A custom-soldered speaker for audio output, allowing players to hear the sounds of the spirit box.
  4. Voice Command Interface: A crucial aspect of the game, where players use their voice to interact with the spirits. This interface significantly enhances player emersion and experience.

Connections and Integration:

  • The Light is connected to the Arduino. When a spirit in the game speaks, a signal is sent from the game to the Arduino, which triggers the light to turn on, when the spirit is no longer talking another signal is sent to turn off the light. This action creates an immersive experience by linking game events to physical reactions. If you want to connect your own light using arduino you must use the COM7 port, the messages from unity are "0" light Off "1" light On.
  • The Speaker is connected to an audio output, receiving audio signals from the game. This component was assembled and soldered by me, highlighting customization and engagement with tangible technology.
  • The player's voice is recognized trough the use of the Vosk API plugin available for unity.

Conclusion:

  • The integration of the Arduino and tangible components aims to strengthen immersion and interactivity in the game. Connecting virtual events (like a spirit speaking) to physical responses (like lighting up a light or playing a sound),  creates a richer and more engaging game experience for the player.
  • The incorporation of voice commands as a method of interaction denotes my commitment to immersive and innovative gameplay. It allows players to engage with the game in a more natural and intuitive way, enhancing the overall sense of presence and realism.

Download

Download
Speak To Me - Build (Windows).zip 101 MB
Download
Speak To Me - Build (Windows, No UI).zip 81 MB
Download
notebook.pdf 667 kB

Install instructions

There's two distinct versions: the 'no UI' version, true to the project's core vision, focuses solely on voice command gameplay for a pure, unadorned experience.

 Additionally, as an artist, I've crafted a 'UI version' that includes aesthetically pleasing user interfaces, enriching the gameplay experience and providing an alternative way to interact with the game.

Just extract the zip file and run the exe.

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